Kerranad
Difficulty:
Challenging
The City-state of Kerranad starts with buildings:
- 50 farms
- 50 lumberyards
- 100 ore mines
- 300 gem mines
- 100 residences
- 50 constabularies
- 50 towers
- 50 infirmares
- 50 wizard guilds
- 50 harbours
It also starts with 400,000 gems.
Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Assassin | 4 / 0 |
|
Intelligent, Living, and Sentient |
100 gold, 10 ore, 1 Spy |
Battlemage | 6 / 7 |
|
Intelligent, Legendary, Living, Sentient, and Wise |
800 gold, 50 ore, 1 Wizard |
Immortal Guard | 0 / 4 |
|
Intelligent, Living, and Sentient |
400 gold, 100 ore, 10 gems |
Immortal Knight | 9 / 5 |
|
Intelligent, Legendary, Living, and Sentient |
700 gold, 50 ore, 20 gems, 1 Battlemage |
Traits
Workers: | Peasant |
Draftees: | Draftee (DP: 1) |
Home terrain: | Plains |
Max per round: | 1 |
Minimum rounds played: | 20 |
Peasant production: | 3 Gold |
Can capture buildings on successful invasions: | Yes |
Cannot submit to a deity: | Yes |
Spies training time:: | 6 ticks |
Wizards training time:: | 6 ticks |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | 1.00 |
Food | 0.50 | 0.10 | — | |
Lumber | Yes | 1.00 | 0.50 | 2.00 |
Ore | 1.00 | 0.50 | 2.00 | |
Gems | — | 2.00 | 18.00 | |
Mana | — | — | — |
Buildings
Building | Perks |
---|---|
Aqueduct |
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Barracks |
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Battery |
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Bazaar |
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Constabulary |
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Factory |
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Farm |
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Gem Mine |
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Gold Mine |
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Granary |
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Guard Tower |
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Harbour |
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Infirmary |
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Lapidary |
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Military Academy |
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Monument |
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Redoubt |
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Sanctuary |
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School |
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Spire |
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Stone Wall |
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Syndicate Quarters |
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Tower |
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Training Grounds |
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University |
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Vault |
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Watch Tower |
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Wizard Guild |
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Improvements
Building | Perks | |||||||||
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Agriculture |
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Conduits |
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Construction |
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Defenses |
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Education |
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Espionage |
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Housing |
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Leadership |
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Markets |
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Mining |
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Sabotage |
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Science |
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Sorcery |
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Tactics |
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Warding |
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Warfare |
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Wizardry |
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Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Hostile Passive Spells
Passive Self Spells
Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Hostile Active Spells
Active Self Spells
Invasion Spells
Spell | Deity | Effect |
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Sabotage
Operation | Effect |
---|---|
Assassinate Draftees |
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Assassinate Peasants |
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Magic Snare |
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Sabotage Construction |
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Terrains
Terrain | Perks |
---|---|
Plains |
+0.04% population for every 1% of this terrain.
|
Forest |
+0.12% lumber production for every 1% of this terrain.
+0.06% food production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |
Mountains |
+0.08% ore production for every 1% of this terrain.
+0.12% gems production for every 1% of this terrain. |
Hills |
+0.1% ore production for every 1% of this terrain.
+0.08% gems production for every 1% of this terrain. +0.02% gold production for every 1% of this terrain. |
Swamps |
+0.08% food production for every 1% of this terrain.
+0.08% defensive power for every 1% of this terrain. |
Water |
+0.08% food production for every 1% of this terrain.
+0.01% lumber production for every 1% of this terrain. +0.08% defensive power for every 1% of this terrain. |
Jungle |
+0.12% lumber production for every 1% of this terrain.
+0.04% food production for every 1% of this terrain. +0.06% defensive power for every 1% of this terrain. |
Desert |
+0.04% gold production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
Badlands |
+0.04% gems production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
Glacier |
+0.15% mana production for every 1% of this terrain.
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Volcanic |
+0.06% ore production for every 1% of this terrain.
+0.04% gems production for every 1% of this terrain. +0.02% defensive power for every 1% of this terrain. |
Wetlands |
+0.05% food production for every 1% of this terrain.
+0.05% lumber production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |