Dragons
Experimental
Difficulty:
Advanced
A once peaceful mountain village, now dominated by the majestic presence of dragons, drawn by the allure of gems hidden within the mountains. With enough experience fighting, some of these once poor farmers can become Dragon Knights.
Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Mercenary | 0 / 4.5 |
|
Intelligent, Living, and Sentient | 720 gold |
Driller | 0 / 1.5 |
|
Intelligent, Living, and Sentient |
300 gold, 30 stones, 1 peasant |
Dragon Knight | 8 / 6 |
|
Legendary, Living, and Sentient |
2,000 gold, 12 dragonscale, 1 militia |
Dragon | 1,000 / 1,000 |
|
Flying, Legendary, Living, Massive, and Sentient | 110,000 gems |
Traits
Workers: | Peasant |
Draftees: | Militia (DP: 1) |
Peasant production: | 2.5 Gold, 0.35 Food |
Max population: | -10% |
Population growth rate: | -10% |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Gold | Yes | 1.00 | 0.50 | 1.00 |
Food | 0.50 | 0.10 | — | |
Stones | Yes | 0.60 | 0.30 | — |
Mana | — | — | — | |
Gems | — | 2.00 | 18.00 | |
Dragonscale | — | — | — |
Buildings
Building | Perks |
---|---|
Aqueduct |
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Barracks |
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Battery |
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Bazaar |
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Constabulary |
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Factory |
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Farmstead |
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Gem Mine |
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Granary |
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Lapidary |
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Monument |
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Redoubt |
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Sanctuary |
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School |
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Spire |
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Stone Quarry |
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Stone Wall |
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Syndicate Quarters |
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Tower |
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University |
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Vault |
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Watermill |
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Wizard Guild |
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Improvements
Building | Perks | |||||||||
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Agriculture |
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Conduits |
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Construction |
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Defenses |
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Education |
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Espionage |
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Housing |
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Leadership |
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Markets |
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Mining |
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Science |
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Tactics |
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Warfare |
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Wizardry |
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Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
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Hostile Passive Spells
Passive Self Spells
Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
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Hostile Active Spells
Active Self Spells
Invasion Spells
Spell | Deity | Effect |
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Sabotage
Operation | Effect |
---|---|
Assassinate Draftees |
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Assassinate Peasants |
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Magic Snare |
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Sabotage Construction |
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Terrains
Terrain | Perks |
---|---|
Plains |
+0.04% population for every 1% of this terrain.
|
Forest |
+0.12% lumber production for every 1% of this terrain.
+0.06% food production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |
Mountains |
+0.08% ore production for every 1% of this terrain.
+0.12% gems production for every 1% of this terrain. |
Hills |
+0.1% ore production for every 1% of this terrain.
+0.08% gems production for every 1% of this terrain. +0.02% gold production for every 1% of this terrain. |
Swamps |
+0.08% food production for every 1% of this terrain.
+0.08% defensive power for every 1% of this terrain. |
Water |
+0.08% food production for every 1% of this terrain.
+0.01% lumber production for every 1% of this terrain. +0.08% defensive power for every 1% of this terrain. |
Jungle |
+0.12% lumber production for every 1% of this terrain.
+0.04% food production for every 1% of this terrain. +0.06% defensive power for every 1% of this terrain. |
Desert |
+0.04% gold production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
Badlands |
+0.04% gems production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
Glacier |
+0.15% mana production for every 1% of this terrain.
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Volcanic |
+0.06% ore production for every 1% of this terrain.
+0.04% gems production for every 1% of this terrain. +0.02% defensive power for every 1% of this terrain. |
Wetlands |
+0.05% food production for every 1% of this terrain.
+0.05% lumber production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |