Improvements
The formula used to calculate improvements is:
[Perk Value] = [Perk Max] * (1 - exp(-[Amount Invested] / ([Coefficient] * [Land] + 15000)))
The stated maximum below can be exceeded with improvement bonuses such as
Improvement | Perks | ||||||||||||
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Affinity
Sylvan only |
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Agriculture
All except Barbarian, Growth, Spirit, Sylvan, Troll |
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Bashing
Troll only |
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Bloom
Sylvan only |
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Brutality
Beastfolk only |
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Building
Troll only |
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Conduits
All except Barbarian, Growth, Sylvan, Troll |
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Construction
All except Barbarian, Growth, Sylvan, Troll |
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Defenses
All except Barbarian, Beastfolk, Growth, Sylvan, Troll |
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Education
All except Barbarian, Growth, Troll |
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Espionage
All except Barbarian, Growth, Troll |
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Fighting
Troll only |
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Glimmering
Troll only |
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Gryphonry
Snow Elf only |
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Hollowing
Dwarg only |
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Housing
All except Barbarian, Dwarg, Beastfolk, Growth, Sylvan, Troll |
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Hunting
Troll only |
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Leadership
All except Barbarian, Growth |
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Logging
Afflicted, Ants, Beastfolk, Goblin, Kobold, Reptilians, Simian, Snow Elf, Undead, Yeti only |
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Markets
All except Barbarian, Beastfolk, Growth, Sylvan, Troll |
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Mining
All except Barbarian, Ants, Glimjir, Growth, Icekin, Reptilians, Spirit, Swarm, Sylvan, Troll, Yeti, Wood Elf |
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Muttering
Troll only |
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Nesting
Troll only |
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Nurture
Sylvan only |
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Rage
Sylvan only |
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Reliquary
Reptilians only |
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Resilience
Sylvan only |
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Roaming
Sylvan only |
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Rock Breaking
Troll only |
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Rooting
Glimjir only |
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Salvaging
Dark Elf, Dwarg, Gnome, Kobold, Wood Elf only |
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Science
All except Barbarian, Growth, Troll |
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Smashing
Troll only |
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Sneaking
Troll only |
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Tactics
All except Barbarian, Beastfolk, Growth, Sylvan, Troll |
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Thriving
Simian only |
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Tissue
Growth only |
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Trampling
Troll only |
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Tranquillity
Beastfolk only |
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Tribalism
Barbarian only |
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Uprooting
Troll only |
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Warfare
All except Barbarian, Growth |
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Wizardry
All except Barbarian, Beastfolk, Growth, Sylvan |
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