Abyss 
 Houses 26 people.
 Provides 0 jobs.

Algae Bloom 
 Produces 50 food per tick.

Battery 
 Drains 2 mana per tick per artefact in the realm.
 Only effective on up to 5% of land.
 +10 artefact aegis restoration per tick

Bazaar 
 Must be devoted to Barathu Bint to build or use this building.
 Gold production increased by 2% for every 1% (max +10%).
 Resource exchange rates improved by 4% for every 1% (max +20%).

Bulwark 
 Defensive power increased by 1.5% for every 1% (max +30% DP).
 Increases enemy casualties on defense by 1% for every 1% (max 20%).
 Houses 0 people.

Coral Reef 
 Improvements increased by (2% + [Building Ratio]) for every 1% (no max).

Edifice 
 Must be devoted to Glimj to build or use this building.
 Increases deity perks 20% for every 1% (max +100%)

Giant Shell 
 Protects 50000 gold from theft.
 Protects 20000 food from theft.
 Protects 5000 pearls from theft.

Kelp Forest 

Lapidary 
 Must be devoted to Mirnon to build or use this building.
 +3% improvement points from gems for every 1% (max +30%)
 +3% improvement points from ore for every 1% (max +30%)

Mana Spring 
 Produces 16 mana per tick.

Nacre Farm 
 Produces 7 pearls per tick.

Redoubt 
 Must be devoted to Bregon to build or use this building.
 Houses 36 military units.
 Houses 0 people.
 Defensive power increased by 0.3% for every 1% (max +15% DP).
 Houses 15 draftees.
 Provides 10 jobs.

Sanctuary 
 Must be devoted to Druva to build or use this building.
 Food production increased by 4% for every 1% (max +40%).
 Lumber production increased by 4% for every 1% (max +40%).
 4% population growth rate for every 1% (max 40%).
 4% defensive casualties for every 1% (max 40% reduction).

Spire 
 Must be devoted to Sazal to build or use this building.
 Produces 24 mana per tick.
 +5% spell duration for every 1% (max +100%).

Sunken Shrine 
 Prestige gains increased by 2.5% for every 1% (max +25%)
 3% defensive casualties for every 1% (max 60% reduction).
 3% offensive casualties for every 1% (max 60% reduction).

University 
 Must be devoted to Ix to build or use this building.
 Generates 100 XP per tick.
 You can at most have one per 100 Schools, Chrysalis, Orchards, and Institutes. Unpaired buildings are not effective.

Water Temple 
 6% population growth rate for every 1%.
 1.5% defensive modifiers for enemy dominions for every 1% (max 30% or 0% defensive modifiers).

Wharf 
 XP generation increased by 7% for every 1% (max +35%).
 Resource exchange rates improved by 6% for every 1% (max +30%).
