Growth
Experimental
Difficulty:
Challenging
Growth is not a society or a people; it's simply a growth. It grows, and it grows. It grows in the swamps, it grows in the forests, it grows in the mountains. It grows everywhere. It grows.
Units
Unit | OP / DP | Special Abilities | Attributes | Cost |
---|---|---|---|---|
Tendril | 1 / 1 |
|
Living and Mindless |
750 food, 1 protrusion |
Traits
Workers: | Prion |
Draftees: | Protrusion (DP: 0.05) |
Prion production: | 0.5 Food |
Cannot change draft rate: | Yes |
Cannot perform sorcery: | Yes |
Cannot renounce deity: | Yes |
Cannot sabotage: | Yes |
Cannot train archmages: | Yes |
Cannot train spies: | Yes |
Cannot train wizards: | Yes |
DP per draftee: | 0.05 |
Food lost to theft: | -99.99% |
Does not eat food: | Yes |
No morale changes: | Yes |
Population growth rate: | +200% |
Reduced conversions: | +100% |
Starts devoted to Druva: | Yes |
All workers (including unemployed) produce: | Yes |
Resources
Resource | Construction | Buy | Sell | Improvement Points |
---|---|---|---|---|
Food | Yes | 0.50 | 0.10 | 1.00 |
Lumber | 1.00 | 0.50 | 10.00 |
Buildings
Building | Perks |
---|---|
Abscess |
|
Battery |
|
Bazaar |
|
Cyst |
|
Lapidary |
|
Quill |
|
Redoubt |
|
Sanctuary |
|
Scute |
|
Sinew |
|
Spire |
|
Tissue |
|
University |
|
Improvements
Building | Perks | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Tissue |
|
Spells
Friendly Passive Spells
Spell | Deity | Cost | Duration | Cooldown | Effect |
---|
Hostile Passive Spells
Passive Self Spells
Friendly Active Spells
Spell | Deity | Cost | Cooldown | Effect |
---|
Hostile Active Spells
Active Self Spells
Invasion Spells
Spell | Deity | Effect |
---|
Sabotage
Operation | Effect |
---|---|
Assassinate Draftees |
|
Assassinate Peasants |
|
Magic Snare |
|
Sabotage Construction |
|
Terrains
Terrain | Perks |
---|---|
Plains |
+0.04% population for every 1% of this terrain.
|
Forest |
+0.12% lumber production for every 1% of this terrain.
+0.06% food production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |
Mountains |
+0.08% ore production for every 1% of this terrain.
+0.12% gems production for every 1% of this terrain. |
Hills |
+0.1% ore production for every 1% of this terrain.
+0.08% gems production for every 1% of this terrain. +0.02% gold production for every 1% of this terrain. |
Swamps |
+0.08% food production for every 1% of this terrain.
+0.08% defensive power for every 1% of this terrain. |
Water |
+0.08% food production for every 1% of this terrain.
+0.01% lumber production for every 1% of this terrain. +0.08% defensive power for every 1% of this terrain. |
Jungle |
+0.12% lumber production for every 1% of this terrain.
+0.04% food production for every 1% of this terrain. +0.06% defensive power for every 1% of this terrain. |
Desert |
+0.04% gold production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
Badlands |
+0.04% gems production for every 1% of this terrain.
+0.04% defensive power for every 1% of this terrain. |
Glacier |
+0.15% mana production for every 1% of this terrain.
|
Volcanic |
+0.06% ore production for every 1% of this terrain.
+0.04% gems production for every 1% of this terrain. +0.02% defensive power for every 1% of this terrain. |
Wetlands |
+0.05% food production for every 1% of this terrain.
+0.05% lumber production for every 1% of this terrain. +0.04% defensive power for every 1% of this terrain. |