Sabotage

Units are assigned a Sabotage Power, which is calculated as 1 for spies and for other units as [Offensive Power] * ([Counts As Spy] + [Counts As Spy On Offense] + [Counts As Spy On Sabotage]), meaning that a unit 6 offensive power and which counts as 0.5 spy has 3.0 sabotage power.

Sabotaged improvements and buildings are automatically restored after six ticks.

Sabotaged construction delays construction of the affected buildings by two ticks, but to no greater than 12 ticks.

The formula used to calculate sabotage damage is:

[Base Damage] * (([Sabotage Point Sent] / [Target Land Size]) / ([Target Defensive SPA] * 10))) * [Saboteur Damage Boosts] * [Target Damage Reductions]

Definitions:

  • [Base Damage] is the base damage stated for that particular sabotage operation/perk.
  • [Sabotage Point Sent] is the amount of sabotage points the saboteur is sending on this operation.
  • [Target Land Size] is the size of the target's land.
  • [Target Defensive SPA] is the target's defensive SPA. If target has zero SPA, this step is skipped.
  • [Saboteur Damage Boosts] is the sum of all the damage boosts the saboteur has.
  • [Target Damage Reductions] is the sum of all the damage reductions the target has.

Operations

Operation Effect
Assassinate Draftees
All except Arwe, Gorm, Reptilians
  • Assassinate draftees (base damage 15%)
Assassinate Peasants
All except Arwe, Gorm, Reptilians
  • Assassinate peasants (base damage 15%)
Destroy Food
Arwe, Reptilians, Swarm only
  • Sabotage Food (base damage 15%)
Destroy Lumber
Arwe, Reptilians only
  • Sabotage Lumber (base damage 15%)
Intimidation
Reptilians, Swarm only
  • Assassinate peasants (base damage 6%)
  • Assassinate draftees (base damage 6%)
  • Reduce morale (base damage 10%)
Magic Snare
All factions
  • Reduce wizard strength (base damage 30%)
Sabotage Construction
All factions
  • Sabotage buildings under construction (base damage 5%)
Sabotage Defensive Buildings
Reptilians only
  • Sabotage Bulwark (base damage 1%)
  • Sabotage Battlement (base damage 2%)
  • Sabotage Guard Tower (base damage 4%)
  • Sabotage Stone Wall (base damage 2%)
  • Sabotage Turret (base damage 2%)
  • Sabotage Pillar (base damage 4%)
  • Sabotage Ringfort (base damage 1%)
  • Sabotage Wall (base damage 2%)
Sabotage Defensive Improvements
Reptilians only
  • Sabotage Defenses (base damage 2%)
  • Sabotage Defense (base damage 2%)
  • Sabotage Bashing (base damage 4%)
  • Sabotage Halo (base damage 0.5%)
  • Sabotage Tranquillity (base damage 2%)
  • Sabotage City Guard (base damage 2%)
  • Sabotage Camouflage (base damage 3%)
Sabotage Food Improvements
Reptilians only
  • Sabotage Agriculture (base damage 4%)
  • Sabotage Farming (base damage 4%)
  • Sabotage Hunting (base damage 4%)
  • Sabotage Bloom (base damage 6%)
  • Sabotage Farming (base damage 4%)
  • Sabotage Foraging (base damage 6%)
Sabotage Mines
Reptilians only
  • Sabotage Automated Mine (base damage 15%)
  • Sabotage Dwargen Mine (base damage 15%)
  • Sabotage Deep Mine (base damage 15%)
  • Sabotage Gem Mine (base damage 15%)
  • Sabotage Gold Mine (base damage 7.5%)
  • Sabotage Ore Mine (base damage 15%)
  • Sabotage Slave Mine (base damage 15%)
  • Sabotage Strip Mine (base damage 15%)
Sabotage Offensive Improvements
Reptilians only
  • Sabotage Tactics (base damage 2%)
  • Sabotage Offense (base damage 2%)
  • Sabotage Smashing (base damage 2%)
  • Sabotage Coils (base damage 0.5%)
  • Sabotage Rage (base damage 2%)
  • Sabotage Warfare (base damage 2%)
  • Sabotage Fencing (base damage 3%)
  • Sabotage Brutality (base damage 1%)
  • Sabotage Aggression (base damage 2%)
  • Sabotage Striking (base damage 1.6%)