Aquifer 
 Produces 50 food per tick.

Battery 
 Drains 2 mana per tick per artefact in the realm.
 Only effective on up to 5% of land.
 +10 artefact aegis restoration per tick

Bazaar 
 Must be devoted to Barathu Bint to build or use this building.
 Gold production increased by 2% for every 1% (max +10%).
 Resource exchange rates improved by 4% for every 1% (max +20%).

Burrow 
 Provides 0 jobs.
 Houses 30 people.

Chrysalis 
 Improvements increased by 2.25% for every 1%.

Constabulary 
 Spy strength on defense increased by 10% for every 1%.
 Houses 40 spies and units that count as spies.
 Houses 0 people.

Granary 
 Protects 25000 food from theft.
 Protects 12500 lumber from theft.

Guard Tower 
 Defensive power increased by 1.5% for every 1% (max +30% DP).

Infirmary 
 2.5% defensive casualties for every 1% (max 50% reduction).
 2.5% offensive casualties for every 1% (max 50% reduction).
 1.25% population growth rate for every 1%.

Lapidary 
 Must be devoted to Mirnon to build or use this building.
 +3% improvement points from gems for every 1% (max +30%)
 +3% improvement points from ore for every 1% (max +30%)

Military Academy 
 Prestige gains increased by 5% for every 1% (max +50%)

Monument 
 Increases deity perks 10% for every 1% (max +100%)

Nest 
 Houses 36 military units.
 Provides 0 jobs.
 Houses 0 people.

Redoubt 
 Must be devoted to Bregon to build or use this building.
 Houses 36 military units.
 Houses 0 people.
 Defensive power increased by 0.3% for every 1% (max +15% DP).
 Houses 15 draftees.
 Provides 10 jobs.

Sanctuary 
 Must be devoted to Druva to build or use this building.
 Food production increased by 4% for every 1% (max +40%).
 Lumber production increased by 4% for every 1% (max +40%).
 4% population growth rate for every 1% (max 40%).
 4% defensive casualties for every 1% (max 40% reduction).

Spire 
 Must be devoted to Sazal to build or use this building.
 Produces 24 mana per tick.
 +5% spell duration for every 1% (max +100%).

Tower 
 Produces 20 mana per tick.

Training Grounds 
 Offensive power increased by 1.5% for every 1% (max +30% OP)

Tunnel 
 Each building enables 60 units sent on invasion to return four ticks faster. Number of units increased by 0.04 per tick.

University 
 Must be devoted to Ix to build or use this building.
 Generates 100 XP per tick.
 You can at most have one per 100 Schools, Chrysalis, Orchards, and Institutes. Unpaired buildings are not effective.

Vault 
 Protects 25000 gold from theft.
 Protects 2500 gems from theft.
 Protects 10000 ore from theft.

Watch Tower 
 1.5% defensive modifiers for enemy dominions for every 1% (max 30% or 0% defensive modifiers).
